Ozobot Basic Training

Ozobot Basic Training

  1. Fred
  2. George
  3. Dean
  4. Harry
  5. Ron
  6. Ginny
  7. Hermione
  8. Cedric
  9. Seamus
  10. Fleur
  11. Katie
  12. Buckbeak
  13. Percy
  14. Bill
  15. Kreature
  16. Dobby
  17. Winky
  18. Cho
  19. Hedwig
  20. Draco
  21. Neville
  22. Luna
  23. Sirius
  24. Charlie 
  25. Firenze
  26. Arthur
  27. Molly
  28. Tonks
  29. Hagrid
  30. Fang
  31. Dumbledore
  32. Snape
  33. Sprout 
  34. McGonagall
  35. Flitwick
  36. Lupin
May 13th – 3rd-5th

May 13th – 3rd-5th

Watch the video. Be ready to share what you notice and wonder.

(Ignore the title of the video, as we are going to do something a little different.)

  1. Well, what did you notice?
  2. What did the maker include in their design?
  3. What did the Ozobot do?

 

Remember:

  • Ozobots follow lines that are the right thickness – not too thin or thick.
  • Black lines must go between codes. Codes that are too close together will confuse the Ozobot.
  • Make sure that your code squares are the right size – too big, too small, or with white gaps and the code will not work.
  • If you make a code that doesn’t work, you can cover with a white paper taped over it and then redone, or cover with a white “correction sticker”.

 

  1. Work with a partner at your table (groups of 2).
  2. Choose a habitat (desert, ocean, forest, etc.). 
  3. Each partner works individually in their science notebook to plan out a “story” of an animal’s adventures through that habitat. 
  4. Share your ideas with your partner, and then combine them. Take best ideas from both plans. You can use one Ozobot per person. 
  5. If you need to look up habitats to get ideas, go to Epic!.
  6. Chart paper – each team gets a 1/2 sheet.
  7. Use pencil LIGHTLY to plan out route and where each code goes BEFORE they start adding any black lines and code. Don’t just start using markers immediately.
  8. ONLY do the route with code. No additional 3D elements – like snakes and coyotes in the video – you can plan them, but not make them. Focus on the code. Code must be tested before we get to that point. The whole time SHOULD be on making the route as perfected as possible. 
  9. Write your name on the paper.

Standards

Developing and Using Models: A practice of both science and engineering is to use and construct models as helpful tools for representing ideas and explanations. These tools include diagrams, drawings, physical replicas, mathematical representations, analogies, and computer simulations. Modeling tools are used to develop questions, predictions and explanations; analyze and identify flaws in systems; and communicate ideas. Models are used to build and revise scientific explanations and proposed engineered systems. Measurements and observations are used to revise models and designs.

21st Century Learning Skills:

Critical thinking and problem-solving: Students can use Ozobots to build a habitat, requiring them to plan, design, and troubleshoot as they encounter problems.
Collaboration: Students can work in teams to design and build the habitat, learning to communicate effectively and share responsibilities.

May 10th with UTK and K

May 10th with UTK and K

Ask students to share their learning about the decomposing pumpkins that are now buried on the jars outside. What have hey observed all year? What do they notice now? What do they think will happen from this point?

WHAT IS A PUMPKIN?

Then show this read aloud book video below.

Watch the video below. How are cantaloupes the same and different from pumpkins?

Make a pumpkin life cycle color, cut, and paste. Template 1 is for UTK and Template 3 is for K. 

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